Craps is considered by many to be the most exciting game in any casino. There are many varieties of wagering, and as a result, Craps can also be a complicated game. But there are some simple bets that you can make to start with, and the odds on these are quite favorable.
The objective of the game is to bet on the outcome of the dice, that you as the "shooter" throw. You are allowed to bet in favor that the shooter will win, in favor that the house will win, or you can bet on the numeric outcome of both dice.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
The first roll in a Craps round is called the come out roll. If the dice total is 4, 5, 6, 8, 9 or 10 then the point is established. On the other hand a total of 2, 3, 7, 11, or 12 on the come out roll immediately ends the round. When the point has been established, an "ON" disk will be placed on the point. After the point is rolled the dice will be rolled continuously until the same point is rolled again or a 7.
Below is a list of the various bets you can make at craps.
Also called the "Front Line," this bet is made on a "come out" roll, when no point has been established. A first roll of seven or eleven (known as naturals) automatically wins. A first roll of two, three or twelve (known as craps) automatically loses. A first roll of 4, 5, 6, 8, 9 or 10 establishes the number as your "point." Once a point has been established, the "shooter" continues to roll the dice until either the point number rolls again (which is a pass line winner, and bettors are paid even money) or a seven out rolls and all pass line bets lose.
This bet is an extension of the pass line. Come bets can be made any time after a pass line point has been established (4, 5, 6, 8, 9, 10). Seven or Eleven wins; two, three or twelve loses; any other number becomes your come point and must be repeated before a seven rolls in order to win even money.
Also called the "back line," this bet can only be made on a come out roll, when no point has been established. A first roll of seven or eleven (a natural) loses. A first roll of two or three is an automatic winner. If a twelve is thrown it is a standoff and you push. If 4, 5, 6, 8, 9 or 10 rolls, it becomes the "don't pass" point. Seven must roll before the "don't pass" point rolls for you to win. If the point number rolls before seven you lose.
This is an extension of the Don't Pass line. Don't Come bets can be made any time after a point has been established. The same rules apply for the Don't Come as the Don't Pass. A first roll of seven or eleven loses, two or three wins, and twelve is a standoff. Any other number becomes the Don't Come point. You win even money if seven is rolled before the point is repeated.
This is an additional bet that can be made on the Pass Line or on a come bet, once a point has been established. A player will receive 2 to 1 on points four and ten, 3 to 2 on points five and nine and 6 to 5 on the six and eight. The reverse is true when a player is betting against a point. These are known as "True" odds.
This is an additional bet that can be made on a Don't Pass or a Don't Come bet after a point has been established. The odds pay opposite of Pass Line and Come odds.
Place Bets can be made at any time during play on any of the "point numbers." Place Bets pay 9 to 5 on the four or ten, 7 to 5 on the five or nine and 7 to 6 on the six or eight. These bets may be taken down, remain up or "pressed" up at any time. The bets are made on the rectangle directly above the number.
A Buy Bet is similar to a Place Bet, but pays true odds in exchange for a 5% commission. These bets are made on the rectangle directly in front of the number.
Similar to a Buy Bet, but made against a point at true odds. You are charged a 5% commission. (With this bet, you are betting that the shooter will roll a seven before he/she will roll the point number.)
A Field Bet is a one-roll bet that wins or loses every roll. If 3, 4, 9, 10 or 11 rolls, you win even money. If a 2 or 12 rolls you are paid double. If 5, 6, 7 or 8 rolls, all field bets lose.
You bet either Six or Eight hoping that either one come up before the seven is rolled. This bet pays even money.
These bets are found in the center of the dice layout. If you make a "prop" bet the following will happen:
Click on the chips in your bankroll to select the chip you want to add the amount you wish to bet (1, 5, 25 or 100 dollar chip). Then click on the area of the layout on which you wish to place your bet. You may click more than once to add that amount multiple times.
To remove a bet from the layout, point to it with the mouse, and press Shift key along with left click. The chip on top will be removed. You can do this for every chip you got on the betting spot.
Once you have placed your bets, press "ROLL" to start the Come Out Roll. If the dice total is 4, 5, 6, 8, 9 or 10 then the point is established. On the other hand a total of 2, 3, 7, 11, or 12 on the come out roll immediately ends the round.
When the point has been established, you can place any bet allowed after come our roll (not Pass/Don't Pass). The game continue until the same point is rolled again or a 7. After placing new bets, press "ROLL" to obtain the new result.
Click EXIT to leave the game and return to the Casino Lobby. You cannot leave a game until it's finished.